Three Dimensional Computer Graphics:
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Jürgen Schulze-Döbold's Master's Thesis Submitted at the University of Massachusetts/Dartmouth, USA on January 28, 1998 | |
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Screenshots of MS Windows version | |
Abstract:An algorithm for efficient shading of surfaces of revolution is developed. The surfaces can either be smoothly approximated by polygons, or they can be approximated by a number of cylinders. The algorithm is designed for computer systems which allow the direct access of pixels. All the stages in the displaying process have been optimized for speed. | |
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View screenshot of OpenGL version
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Editor:
Jürgen Schulze-Döbold
Last changes: 2002-10-16 |